Visual Boy Advance 0.8


 

Core changes:
- correctly initializing IO registers when running without BIOS(Gollum/Costis)
- support for GSA ROM patching codes and button codes
- support for CodeBreakerAdvance codes
- support for separate frameskip for GBA and GB roms
- reworked the cheat system internal (should improve speed a bit)
- added a small interrupt latency to avoid interrupt loop
- fixed 16-bit DMA transfers with decrement options
- fixed semi-transparent OBJ bug
- fixed Gameshark Advance snapshot import
- fixed crash when passing filename without a path on command line
- fixed ARM LDR/STR with ASR shifted register instructions
- fixed some disassembly bugs
- fixed sound mixing (reversed sound)
- fixed misaligned 16-bit reads
 
Gameboy changes:
- fixed sound mixing (reversed sound)
- fixed vertical scrolling bug (Kefren bars demo)
- fixed speed up bug changing sound quality during emulation
 
Windows changes:
- disable screen saver when emulating
- added option to pause the emulator when window not active
- added keyboard shortcut for recent files
- added support for more keyboard keys when configuring controls
- added sound recording to a wave file
- fixed Add code dialogs to allow multiple codes entered at once
- fixed DDraw clipping bug (should work when window partially offscreen)
 
SDL changes:
- added command line flag for frameskip
- added command line support for bios file
- fixed configuration file comments on control configuration

Visual Boy Advance 0.7


Core GBA emulation:
 - emulating GBA windows correctly when they wrap around the screen
- fixed some minor THUMB flag bugs
- fixed blended sprites priority bug
- fixed unimplemented ARM LDM opcode
- not applying SFX to semi-transparent sprites
- completed mode 5 emulation
- disable sfx now takes effect immediately
- screen capture sets the correct extension when name typed
- MOSAIC support in all video modes and sprites
- fixes to several of the reported black screen, hangs and missing opcode
- Gameshark code support
- import function for battery files, code files and game saves
- export function for battery files


Core GB emulation:
- fixed window priority bug (sprites on top of window)
- screen capture now being taken before status message is displayed
- import function for battery files, code files and game saves
- export function for battery files (no RTC saved in this case)
 

SDL versions:
- fixed some small disassembler bugs
- fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
- added MMX support (default is off)
- configuration file now in DOS format for the Windows version
- added break on write support for IRAM and WRAM
 

Linux version specific:
- fixed some bad opcodes

Advance Wars



Name : Advance Wars
File Name   : advance wars.zip
Size                       : 2,364 kb
Descriptions   :In the game there are three different characters. The first is Andy. His body is a little like a child seven year-old. He is a boy. The second is Max. He has a great body and strong like the soldiers. The third is the Sami. He is the son perempuaan. This game is a game of battle between countries by using tanks, guns, bazookas, and many more.