Visual Boy Advance 1.0


Core changes:
- semi-transparent objects are now processed correctly when windows enabled
- battery files now written even after resetting
- 16-bit sound rendering
- fixed some LDM/STM instructions when running in user/system mode
- added missing LDM/STM instruction formats
- Div/DivARM BIOS calls work correctly when dividing by 0
- added sound echo effect
- added sound low pass filter
- added reverse stereo support
Gameboy changes:
- can now edit palette for mono games
Windows changes:
- added option for not stretching viewing data
- added automatic update option for all viewers (every frame)
- added tile viewer
- added disassembler
- added accelerator editor: user can configure almost all menu items hotkeys
- added GDB support (will be improved in the next version)
- memory viewer can now edit memory
- fixed autofire for L/R buttons which was inverted
- fixed dialog keyboard navigation
- fixed bug in map viewer when viewing mode 2 map
- files should now be saved to the correct directory when directories not set
SDL changes:
- fixed autofire for L/R buttons (was not working before)
- added support for sound quality selection

American Bass Challenge





Name : American Bass Challenge
File Name : American Bass Challenge.zip
Size : 1,460 KB
Descriptions : Are you like fishing?? This game make you become the best of fishing. We will fishing and can move with ship. So play this game. This game is 3D mode. Now, Itry fishingin my pond. It's very difficult and make me boring. So I play this game and have fun.

Visual Boy Advance 0.9


Core changes:
- support for enabling/disabling graphical layers
- correct sound channel 4 emulation
- support for multiboot files (.MB)
- support for ELF files
- fixed some memory leaks
- fixed LDM/STM instructions (missing formats and wrong behaviour - littleos now works)
- fixed PUSH/POP instructions
- fixed misaligned half word reads
- fixed invalid memory reads
- fixed IO memory readability and register writing
- fixed HuffUnComp missing last bytes bug
- fixed a small DMA bug
- fixed bug in rotation screens (hoffset demo works again)
Gameboy changes:
- correct sound channel 4 emulation
- fixed bug reading joypad when LCD is off
- fixed small bug in SGB code
- fixed bug in SGB Block command
Windows changes:
- can now save GB Printer output as well as print
- 320x240 mode support
- support for more joystick axes and HAT(POV)
- separate directory for GB roms
- option to use old sound synchronization code (to avoid crackle problem)
- fixed add internal code dialog bug when entering multiple codes
- fixed closing dialogs by clicking on X
- fixed handling of root directory for saving
SDL changes:
- GDB remote debugging support (see Readme of SDL version for details)
- YUV support (courtesy of Niels Wagenaar)
- improvements to embedded debugger (locals, break, print, symbols commands)
- console output support (Mappy style and a new one)
- partial ELF support in the internal debugger
- support for HAT buttons

Backtrack



 
Name            : Backtrack
File Name     : Backtrack.zip
Size             : 1.887 KB
Descriptions: This game is supported with 3D. You will become soldiers and destroy all enemy castle by firing or knife. You are also asked to rescue people who will add to your health.