Spiderman - Mysterio's Menace





Name    : Spiderman - Mysterio's Menace

File Name   : Spiderman - Mysterio's Menace.zip
Size    : 3,936 KB
Descriptions:You must know about the heroes of this world. Yes! This is Spiderman. This game spiderman movie mengkisahkan about a very heroic. In this game you will play and fight villains Spiderman randah level until the mafia boss. You can stick spider webs that are used as a rope and can be fired cobwebs like a shot or to tie criminals. In this game you will receive a bonus for healing and refill the net. These bonuses are generally shaped spiderman logo.

How to resize Visual Boy Advance With Option Menu


Some people certain know this step. I just retell for people who he not know about this step. So I use Option menu to resize Visual Boy Advance. Follow my step






First, Open Visual Boy Advance
Choose [option] menuthan select [video] and appear some size mode. Youcan choose one from them and click it. Those are :

x1 make x1 mode normal
x2 make x2 mode normal
x3 make x3 mode normal
x4 make x4 mode normal
Full Screen (320x240) only can use on notebook or small conputer
Full Screen (640x480) can use on PC
Full Screen (800x600) can use on PC
Other Full Screen...
Full Screen max scale...
Full Screen stretch to fit

I suggest you to choose [x2] if you want best resolution.

Visual Boy Advance 1.7.1


Core changes:
- fixed BG2CNT corruption in some cases
- fixed rendering of sprites with invalid OBJ Mode
- fixed 32-bit access to some IO registers
- fixed some unknown messages when loading ELF files
- fixed small error when doing a 16-bit write to palette RAM
- fixed minor bug in CpuFastSet emulation
- fixed some crashes loading GCC 3.0.4 ELF files
- fixed minor problem with CPSR (to be consistent with documentation)
- added single frame stepping (pauses after drawing the next frame)
- BMP screen capture option
Windows changes:
- fixed add cheat dialog disabled buttons
- fixed bug with 32-bit cheats (Gameshark/Internal)
- multiple selection on cheat list dialogs now supported
- easier enable/disable of cheats
- cheat search dialog shows previous search results
- cheat lists now restore enabled/disabled status correctly
- added some new companies to information dialogs
- Map viewer
- Palette viewer
- Memory viewer
- Sprite viewer
SDL changes:
- added development logging option (bios usage, illegal read, illegal writes)
- call stack information (GCC 3+ (ARM mode only) or ARM SDT)

Atlantis - The Lost Empire





Name : Atlantis - The Lost Empire
File Name : Atlantis - The Lost Empire.zip
Size : 2,240
DescriptionsDid you feel a sailor ever?? Yes, if you have not, you should try this game, because you will be a sailor in a submarine. You are asked to save the ship and crew will gather stuff. You will dangling, and avoid jumping to get to the destination.

Donald Duck Advance




Name : Donald Duck Advance
File Name : Donald Duck Advance.zip
Size : 4,192 KB
Descriptions : This game storied by Donal Duck. Desi is Donald's Girl Friend stole by bad man. You play become a Donald Duck. You must collect star and crystal ball. 


A button to jump
double A button to high jump
B button to attack or punch
L button to see
R button to run fast automatic

Visual Boy Advance 1.6


 can now play Gameboy and GameboyAdvance games
- recent menu with 10 recent loaded roms
- save state slots (like Snes9x)
- fixed 24-bit screen capture
- fixed sprite corruption
- added 3 missing BIOS calls (DiffXbitUnfilter calls)
- fixed freeze loading VisualBoy 1.4.10 save game
- fixed reset problems on some CGB games
- fixed a timing issue that caused blinking sprites

Top Gear GT Championship




Name : Top Gear GT Championship
File Name  : Top Gear GT Championship.zip
Size    : 2,208 KB
Descriptions :  Top Gear GT Championship is a racing game. You can choose a car that you like to be champ car. In this game you can choose to participate in the Championship or just Quick Race. You can also create a path in this game. Have fun!? In this game you are provided six racing tracks and six cars. There are three levels of levels, ie easy, normal, and hard. You can choose easy if still in doubt or want to try it first. And there are also two seasons at the races began. Two seasons is Sunny and Rain. It played great right now!

Visual Boy Advance 1.5a


Core changes:
- correctly initializing IO registers when running without BIOS(Gollum/Costis)
- support for GSA ROM patching codes and button codes
- support for CodeBreakerAdvance codes
- support for separate frameskip for GBA and GB roms
- reworked the cheat system internal (should improve speed a bit)
- added a small interrupt latency to avoid interrupt loop
- fixed 16-bit DMA transfers with decrement options
- fixed semi-transparent OBJ bug
- fixed Gameshark Advance snapshot import
- fixed crash when passing filename without a path on command line
- fixed ARM LDR/STR with ASR shifted register instructions
- fixed some disassembly bugs
- fixed sound mixing (reversed sound)
- fixed misaligned 16-bit reads
Gameboy changes:
- fixed sound mixing (reversed sound)
- fixed vertical scrolling bug (Kefren bars demo)
- fixed speed up bug changing sound quality during emulation
Windows changes:
- disable screen saver when emulating
- added option to pause the emulator when window not active
- added keyboard shortcut for recent files
- added support for more keyboard keys when configuring controls
- added sound recording to a wave file
- fixed Add code dialogs to allow multiple codes entered at once
- fixed DDraw clipping bug (should work when window partially offscreen)
SDL changes:
- added command line flag for frameskip
- added command line support for bios file
- fixed configuration file comments on control configuration

Visual Boy Advance 1.4


Core changes:
- sound scratch problem fixed
- sound mixing improved
- sound channel 3 new function added
- Gameshark code support fixed for some codes
- all cheat codes are validated for wrong characters
- 64k EEPROM support
- added BIOS calls protection for BIOS memory area
- fixed problem with stop mode and loading a save state
- fixed window behaviour on some undocumented cases (thanks mrquackers)
Windows version:
- added new filters to the menu
- maker name added to ROM information dialogs (thanks to /Fredrik)
- fixed start up x4 problem
- fixed GBA cheat search display problem when showing hex numbers
- added cheat search for GB roms
SDL version:
- fixed debugger disassembled line when on breakpoint
- fixed loading a state with a different sound quality (quality doesn't change)

Konami Krazy Racers




Name : Konami Krazy Racers
File Name : Konami Krazy Racers.zip
Size : 1,728 KB  


DescriptionsKonami Krazy Racer is a racing game. You can select several characters who have to be racer.In this game there are bonuses in the forms of weapons to attack the opponent and a shield to protect themselves from enemy attacks and there is also a bonus to increase your car speed.This game was fun and crazy of course. Because this race is not always a race but also against their own attack. This race has three laps. You are also told to collect coins scattered in the rag.

Visual Boy Advance 1.3.1


Core changes:
- fixed rotation screen bug introduced in version 0.9
- fixed some memory write corruption
Windows changes:
- fixed small bug in 320x240 mode
- fixed open dialog when in 640x480 mode

Visual Boy Advance 1.2


Core changes:
- support for enabling/disabling graphical layers
- correct sound channel 4 emulation
- support for multiboot files (.MB)
- support for ELF files
- fixed some memory leaks
- fixed LDM/STM instructions (missing formats and wrong behaviour - littleos now works)
- fixed PUSH/POP instructions
- fixed misaligned half word reads
- fixed invalid memory reads
- fixed IO memory readability and register writing
- fixed HuffUnComp missing last bytes bug
- fixed a small DMA bug
- fixed bug in rotation screens (hoffset demo works again)
Gameboy changes:
- correct sound channel 4 emulation
- fixed bug reading joypad when LCD is off
- fixed small bug in SGB code
- fixed bug in SGB Block command
Windows changes:
- can now save GB Printer output as well as print
- 320x240 mode support
- support for more joystick axes and HAT(POV)
- separate directory for GB roms
- option to use old sound synchronization code (to avoid crackle problem)
- fixed add internal code dialog bug when entering multiple codes
- fixed closing dialogs by clicking on X
- fixed handling of root directory for saving
SDL changes:
- GDB remote debugging support (see Readme of SDL version for details)
- YUV support (courtesy of Niels Wagenaar)
- improvements to embedded debugger (locals, break, print, symbols commands)
- console output support (Mappy style and a new one)
- partial ELF support in the internal debugger
- support for HAT buttons

Jimmy Neutron - Boy Genius





Name : Jimmy Neutron - Boy Genius
File Name : Jimmy Neutron - Boy Genius.zip
Size : 2,518 KB
Descriptions : Jimmy Neutron - Boy Genius is 3D game from GBA. Jimmy is smart boy. He have a robot dog. He is Goddard. Goddard always help and accompany jimmy in any where. In thiss game youwill collect some stuff like ligher, diamon, coin, etc.


A button to jump
B button to attact
L button to fly with roket

Alienators - Evolution Continues





Name : Alienators - Evolution Continues
File Name : Alienators - Evolution Continues.zip
Size : 1,638 kb
Descriptions : Alien still attack Earth!! You will become Superhero who kill Monster and Alien. You will save any people in Earth from Alien. So the alien smaller then you. You must squatto kill them.


A button to jump
B button to fire/shoot with gun(infinite/unliminited)
L button to throw bomb(liminited)

Visual Boy Advance 1.1


Core changes:
- added DMA logging
- added GBA intro remover
- fixed an ARM bug for opcodes like OP Rd,Rb,Rm ROR Rs where Rs > 0
  and Rs % 32 == 0
- fixed some minor inconsistencies on the THUMB core (no actual bug reported)
- fixed bug with windows and alpha-bleding the wrong layer
- fixed sound channel 3 volume
- fixed the EEPROM battery save bug
Windows changes:
- added reset buttons to the directories dialog
- added Logging console (for internal GBA logging and console output)
- enhanced Map Viewer with more information about map and clicked spot
- enhanced Tile Viewer with more information about tiles and clicked spot
- added speed up toggle
- fixed a bug configuring hotkeys for some menu options
- fixed a bug where the joypad configuration dialog had strange colors
- fixed a crash when opening the Disassemble window when emulating a GB program

Visual Boy Advance 1.0


Core changes:
- semi-transparent objects are now processed correctly when windows enabled
- battery files now written even after resetting
- 16-bit sound rendering
- fixed some LDM/STM instructions when running in user/system mode
- added missing LDM/STM instruction formats
- Div/DivARM BIOS calls work correctly when dividing by 0
- added sound echo effect
- added sound low pass filter
- added reverse stereo support
Gameboy changes:
- can now edit palette for mono games
Windows changes:
- added option for not stretching viewing data
- added automatic update option for all viewers (every frame)
- added tile viewer
- added disassembler
- added accelerator editor: user can configure almost all menu items hotkeys
- added GDB support (will be improved in the next version)
- memory viewer can now edit memory
- fixed autofire for L/R buttons which was inverted
- fixed dialog keyboard navigation
- fixed bug in map viewer when viewing mode 2 map
- files should now be saved to the correct directory when directories not set
SDL changes:
- fixed autofire for L/R buttons (was not working before)
- added support for sound quality selection

American Bass Challenge





Name : American Bass Challenge
File Name : American Bass Challenge.zip
Size : 1,460 KB
Descriptions : Are you like fishing?? This game make you become the best of fishing. We will fishing and can move with ship. So play this game. This game is 3D mode. Now, Itry fishingin my pond. It's very difficult and make me boring. So I play this game and have fun.

Visual Boy Advance 0.9


Core changes:
- support for enabling/disabling graphical layers
- correct sound channel 4 emulation
- support for multiboot files (.MB)
- support for ELF files
- fixed some memory leaks
- fixed LDM/STM instructions (missing formats and wrong behaviour - littleos now works)
- fixed PUSH/POP instructions
- fixed misaligned half word reads
- fixed invalid memory reads
- fixed IO memory readability and register writing
- fixed HuffUnComp missing last bytes bug
- fixed a small DMA bug
- fixed bug in rotation screens (hoffset demo works again)
Gameboy changes:
- correct sound channel 4 emulation
- fixed bug reading joypad when LCD is off
- fixed small bug in SGB code
- fixed bug in SGB Block command
Windows changes:
- can now save GB Printer output as well as print
- 320x240 mode support
- support for more joystick axes and HAT(POV)
- separate directory for GB roms
- option to use old sound synchronization code (to avoid crackle problem)
- fixed add internal code dialog bug when entering multiple codes
- fixed closing dialogs by clicking on X
- fixed handling of root directory for saving
SDL changes:
- GDB remote debugging support (see Readme of SDL version for details)
- YUV support (courtesy of Niels Wagenaar)
- improvements to embedded debugger (locals, break, print, symbols commands)
- console output support (Mappy style and a new one)
- partial ELF support in the internal debugger
- support for HAT buttons

Backtrack



 
Name            : Backtrack
File Name     : Backtrack.zip
Size             : 1.887 KB
Descriptions: This game is supported with 3D. You will become soldiers and destroy all enemy castle by firing or knife. You are also asked to rescue people who will add to your health.

Visual Boy Advance 0.8


 

Core changes:
- correctly initializing IO registers when running without BIOS(Gollum/Costis)
- support for GSA ROM patching codes and button codes
- support for CodeBreakerAdvance codes
- support for separate frameskip for GBA and GB roms
- reworked the cheat system internal (should improve speed a bit)
- added a small interrupt latency to avoid interrupt loop
- fixed 16-bit DMA transfers with decrement options
- fixed semi-transparent OBJ bug
- fixed Gameshark Advance snapshot import
- fixed crash when passing filename without a path on command line
- fixed ARM LDR/STR with ASR shifted register instructions
- fixed some disassembly bugs
- fixed sound mixing (reversed sound)
- fixed misaligned 16-bit reads
 
Gameboy changes:
- fixed sound mixing (reversed sound)
- fixed vertical scrolling bug (Kefren bars demo)
- fixed speed up bug changing sound quality during emulation
 
Windows changes:
- disable screen saver when emulating
- added option to pause the emulator when window not active
- added keyboard shortcut for recent files
- added support for more keyboard keys when configuring controls
- added sound recording to a wave file
- fixed Add code dialogs to allow multiple codes entered at once
- fixed DDraw clipping bug (should work when window partially offscreen)
 
SDL changes:
- added command line flag for frameskip
- added command line support for bios file
- fixed configuration file comments on control configuration

Visual Boy Advance 0.7


Core GBA emulation:
 - emulating GBA windows correctly when they wrap around the screen
- fixed some minor THUMB flag bugs
- fixed blended sprites priority bug
- fixed unimplemented ARM LDM opcode
- not applying SFX to semi-transparent sprites
- completed mode 5 emulation
- disable sfx now takes effect immediately
- screen capture sets the correct extension when name typed
- MOSAIC support in all video modes and sprites
- fixes to several of the reported black screen, hangs and missing opcode
- Gameshark code support
- import function for battery files, code files and game saves
- export function for battery files


Core GB emulation:
- fixed window priority bug (sprites on top of window)
- screen capture now being taken before status message is displayed
- import function for battery files, code files and game saves
- export function for battery files (no RTC saved in this case)
 

SDL versions:
- fixed some small disassembler bugs
- fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
- added MMX support (default is off)
- configuration file now in DOS format for the Windows version
- added break on write support for IRAM and WRAM
 

Linux version specific:
- fixed some bad opcodes

Advance Wars



Name : Advance Wars
File Name   : advance wars.zip
Size                       : 2,364 kb
Descriptions   :In the game there are three different characters. The first is Andy. His body is a little like a child seven year-old. He is a boy. The second is Max. He has a great body and strong like the soldiers. The third is the Sami. He is the son perempuaan. This game is a game of battle between countries by using tanks, guns, bazookas, and many more.